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The game "Manhunt" depicts horror, cruelty, crime and violence in such a manner that its availability was likely to hurt the public good.
NEW YORK (Reuters Health) - Among young college students, the frequency and type of video games played appears to parallel risky drug and alcohol use, poorer personal relationships, and low levels of self-esteem, researchers report.
"This does not mean that every person who plays video games has low self-worth, or that playing video games will lead to drug use," Laura M. Padilla-Walker told Reuters Health.
Rather, these findings simply indicate video gaming may cluster with a number of negative outcomes, "at least for some segment of the population," said Padilla-Walker, an associate professor at the School of Family Life at Brigham Young University in Provo, Utah.
She and colleagues examined the previous 12-months' frequency and type of video game and Internet use reported by 500 female and 313 male undergraduate college students in the United States....